package proto_def

type st struct {
	Name string
	Desc string
}

var CS_message = []st{
	st{"heartbeat", "心跳"},
	st{"echo", "测试用回射协议"},
	st{"login", "登陆"},
	st{"gameLogin", "登陆游戏"},
	st{"reconnect", "重连"},
	st{"kick", "踢人"},
	st{"serverList", "获取服务器列表"},
	st{"roleList", "获取角色列表"},
	st{"selectRole", "选择角色"},
	st{"createRole", "创建角色"},
	st{"deleteRole", "删除角色"},
	st{"enterMap", "进入地图"},
	st{"enterSee", "角色进入视野"},
	st{"leaveSee", "角色离开视野"},
	st{"move", "移动"},
	st{"updatePos", "位置更新"},
	st{"leaveMap", "离开地图回到主界面"},
	st{"roleMission", "角色任务"},
	st{"acceptMission", "接受任务"},
	st{"completeMission", "完成任务"},
	st{"talkToNpc", "与NPC对话"},
	st{"touchWayPoint", "碰到路点"},
	st{"roleAttr", "角色属性"},
	st{"roleItem", "角色道具"},
	st{"roleSoul", "角色武魂"},
	st{"roleWeapon", "角色武器"},
	st{"teleportPoint", "传送点"},
	st{"useItem", "使用道具"},
	st{"startAoi", "开启Aoi"},
	st{"roleBattleAttr", "角色战斗属性"},
	st{"roleWeaponShard", "角色武器碎片"},
	st{"equipWeapon", "装备武器"},
	st{"demountWeapon", "卸下武器"},
	st{"exchangeWeapon", "交换主副武器"},
	st{"enterInstanceZone", "进入副本"},
	st{"endInstanceZone", "结束副本"},
	st{"giftBag", "礼包"},
	st{"changeOutline", "角色外观改变"},
	st{"weaponUpStar", "武器升星"},
	st{"starMapUpLevel", "星图升级"},
	st{"starMapCollectionAward", "领取星图收集进度奖励"},
	st{"roleStarMap", "角色星图成就"},
	st{"roleSkill", "同步角色技能"},
	st{"unlockSkill", "解锁技能"},
	st{"skillLevelup", "升级技能"},
	st{"setSkill", "设置技能"},
	st{"resetSkillPoint", "重置技能点"},
	st{"soulUpStar", "武魂升星"},
	st{"soulUpLevel", "武魂升级强化等级"},
	st{"soulMoveLevel", "武魂转移强化等级"},
	st{"weaponEquipSoul", "武器镶嵌武魂"},
	st{"weaponDemountSoul", "武器卸下武魂"},
	st{"enterCampaign", "进入英魂战场的战役"},
	st{"chat", "聊天"},
	st{"drawCard", "抽卡"},
	st{"buy", "购买商品"},
	st{"roleDrawCard", "同步角色抽卡"},
	st{"gameMaster", "gameMaster"},
	st{"time", "服务器客户端时间校验"},
	st{"resurgence", "角色死亡后复活"},
	st{"roleBossZone", "boos副本同步"},
	st{"enterBossZone", "进入boos副本"},
	st{"soulResolve", "武魂分解"},
	st{"teamList", "队伍列表"},
	st{"createTeam", "创建队伍"},
	st{"changeTeamInfo", "更改队伍信息"},
	st{"leaveTeam", "离开队伍"},
	st{"updateTeam", "队伍更新"},
	st{"kickTeammate", "队伍队长踢人"},
	st{"joinTeam", "申请加入队伍"},
	st{"apply", "申请信息给队长"},
	st{"replyJoinTeam", "队长处理申请消息"},
	st{"callTeammate", "召集队员"},
	st{"replyFightInvite", "回复战斗邀请"},
	st{"updateFightInvite", "更新战斗邀请信息"},
	st{"match", "匹配"},
}

var Room_message = []st{
	st{"roomEnterRoom", "进入房间"},
	st{"roomAddObj", "新增对象"},
	st{"roomRemObj", "移除对象"},
	st{"roomMove", "移动"},
	st{"roomUpdatePos", "同步移动状态"},
	st{"roomObjectStateChange", "状态变更"},
	st{"roomUpdateObjectState", "同步状态"},
	st{"roomHit", "命中"},
	st{"roomUpdateHit", "同步命中信息"},
}
